Health and Stasis status are shown on the protagonist's back as part of the RIG (= "Resource Integration Gear", augmented portion of your suit). Your health has a direct influence on how fast you can move. Your ammunition count is displayed above your weapon when you take aim. Furthermore, you don't have a conventional HUD. For more information on the different kinds and how to defeat them, see Enemies. You have to sever limbs to successfully kill enemies. For instance, headshots do negligible damage - at best they blind your opponents. I've also had issues with corpses continuing to tumble around the place and in one room there were a bunch of corpses jiggling around like they were being electrocuted.Dead Space is a third-person shooter with a few twists. On the PS3 the controls feel fine but I would like to play the PC version with its better visuals and potentially better framerate (as I'd say this game is supposed to run at 60Hz if the aiming speed at this framerate is anything to go by). I didn't believe this was how the game was supposed to feel so I actually downloaded the PS3 version as it is currently discounted on PSN. Aiming doesn't feel too bad but moving the camera never feels right and the aiming speed seems to be tied to the refresh/fps. No matter which setting I use, the controls feel bad. I've tried setting v-sync both in game and in my GFX card control panel and both cause a lot of input lag and make the controls feel awful, which brings me to my next problem. I then tried at 120 Hz and it runs at 60 fps, though the contrast isn't as good on my monitor at 120Hz and being the game isn't ultra fast paced the greater contrast would be better for atmosphere. I've tried running without v-sync too but it makes lighting effects look almost as if the graphics are glitching due to extreme tearing. I first tried the game with v-sync enabled but for some reason it runs at 30 fps.
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